Go Design Patterns

Go Design Patterns

This section explores common design patterns and idiomatic solutions to recurring problems in Go development. Unlike object-oriented languages, Go encourages composition over inheritance, leading to unique implementations of familiar patterns.

Topics Covered

  • Structural Patterns: Adapters, bridges, and proxies in Go
  • Behavioral Patterns: Strategy, observer, and visitor patterns
  • Concurrency Patterns: Fan-out/fan-in, worker pools, and pipelines
  • Functional Patterns: Function types, closures, and higher-order functions
  • Error Handling Patterns: Advanced techniques for robust error management

Why Patterns Matter in Go

While Go is not an object-oriented language in the traditional sense, it still benefits from established design patterns. Learning these patterns helps you write more maintainable, readable, and efficient Go code that follows community best practices.

Explore the articles in this section to learn how to apply proven design patterns to your Go projects in a way that aligns with Go’s philosophy.